![]() Basically it is an invisible sim with a table lamp placed in their hand. I got inspired by one of theElonianCass’ videos and started digging around, trying out even the weirdest ideas to get this to work. Additionally, I placed 3 spotlights and a random low-intensity warm light on tilted OMSPs to add a feeling of sunlight peeking through the trees.Īlso, I used my own very bad recolor of The Great Sky of Totalitarianism as a backdrop:Įxtra tip: the In-game moving light thing! ![]() I let some of the natural light in using AnoeskaB’s invisible windows. You have a dark room where you can virtually place any light source you want. This alone makes the light behave differently. ![]() The basic difference is that I placed all of the plants inside a room. But the in-game lighting is also super important! This picture explains the lighting set-up I used: So how did you do this, Soph? This forest looks dense, and moody and has sunlight in it! Well, reshade does most of the work - mxao gives deeper and better shadows, dof blurs the image in a cinematic way. Also, I’m going to share my preset soon even though it’s just enabled mxao and dof! I used this tutorial to get it to work. Here’s another tutorial to make depth-dependent functions work. I’m using Reshade with CinematicDOF, MXAO, FXAA, bloom and curves. ![]() I am eternally grateful to Gunmod for his lighting system that changed Sims 2 forever - but even with that beautiful mod sims still sometimes don’t look quite right, especially when it comes to outdoor lighting. For those who have watched my tutorial: you know I am obsessed with light. ![]() It all boils down to being frustrated with the lighting system limitations (and reshade being the best thing ever). Or how I achieved this realistic looking forest in The Sims 2 without any editing. The Sims 2 Realistic Forest lighting breakdown/tutorial. ![]()
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